﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameLanch : UnitySingleton<GameLanch>
{
    public override void Awake() {
        base.Awake();

        // 框架模块初始化, 资源管理模块，网络模块，声音模块...
        this.gameObject.AddComponent<ResMgr>();
        // end 

        this.gameObject.AddComponent<Game>();
    }

	// Use this for initialization
	void Start () {
		// 检查更新我们的资源，如果有，更新到本地
        // end 

        Game.Instance.EnterGame();
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}
